๐ฎUpdate 2.0
Improved & advanced Crypto Idle Miner
Since the release of Crypto Idle Miner, we have been listening closely to our community's feedback, what they would like to see improved, changed and added, along with our ideas for the project.
With Update 2.0, we are focusing on improving playersโ gameplay experience, adding more playable content and making it overall more dynamic.
Some segments of the game in the Update 2.0 will be quite different, and the most important ones will be described in more detail.
PRESTIGE
Prestige will have an upgraded form and significance to the game. The main difference will be in how to start it. In CIM 2.0, players will have to buy prestige with the District cash. As in the previous version, prestige will give a significant multiplier on a building income which will help in players' progression.
Also, prestige functions will be more dependent on each other, making the entire system more dynamic and fun to use. The Prestige button will be separated from Research Lab and will be more visible and accessible in the game UI.
DISTRICT CASH
Income from all Buildings within each District will be collected into one balance and used anywhere in the District. One District is one set of buildings. Districts will be divided by mining algorithms or by a theme.
SUPER MANAGERS
With Update 2.0 of the game, more Super Managers will be introduced. To make gameplay more fun and dynamic, current system of collecting Super Managers will be changed. In CIM 2.0, they will be obtainable via gameplay (through certain milestones and Events), chests, and special offers.
TRADING EXPEDITIONS
A game feature which will be the NEW and ONLY source of Hora Tokens. They are explained in detail in a dedicated section. To find out more about expeditions, go here.
SKILL TREE
It will be a visual representation of all customizations that a player can make in order to decide his progression within a game. This branch will be upgraded with skill points and will be a determining factor.
Here's the list of all major changes that will follow in CIM 2.0:
A complete UI overhaul - improving the current UI design and making it more appealing and intuitive.
The clouds above District 2 will clear up, and new buildings will be revealed (more Districts will be added in the future.)
Each District Building will be unique - the Prestige multiplier will be progressively higher than in the previously unlocked Building.
The District Cash - Income from all Buildings within each District will be collected into one balance and used anywhere in the District.
Prestige will no longer depend on Buildingโs worth - it will be purchasable with the District Cash.
Skill Points will no longer be given when performing a Prestige - they will be purchasable with the District Cash.
Skill Tree - research lab will be shut down, and Skill Tree will be introduced. The skills will be universal and used across all Districts.
More Super Managers and Consumable Boosts will be added.
New Boosters - more exotic plants and more exclusive and fluffier pets!
New interesting features such as Crypto Pass, Exchanges, In-Game Inbox, and various Daily Reward features are planned.
Any new changes, features, and information will be additionally added and constantly updated.
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